Monday, April 17, 2017

Review: ‘The Leftovers’ 3.1 – ‘The Book of Kevin’

I come to The Leftovers after finishing up the 7th season of one of the most inconsistent shows on television today (The Walking Dead). The exact opposite of The Leftovers, which has had two phenomenal seasons. Of course, you can’t forget to mention that during its short run, the show had one of the best episodes of television to date with season 2’s International Assassin.

What I’m trying to get at is that there aren’t many things harder for a television show than to try and match the quality of a second season which was better than the first. While at the same time trying to bring a satisfying conclusion to one of the most open ended premises for a show ever. Luckily, I trust the show-runners and The Book of Kevin didn’t disappoint.

I know a large chunk, if not the majority of this season will take place in Australia. It was smart to have at least the first episode pick up in the same place. Albeit three years after a DOMESTIC DRONE STRIKE. I couldn’t believe that strike, but they pulled it off realistically and it was treated with the right amount of conspiracy that would be needed to pull off something so crazy within the United States. It also served as a sign that we are moving forward, to hopefully bigger things. The past, and many of our old antagonists are literally rubble.

What I really liked about this episode is the through line of the “confirmation bias”. From the fantastic opening flashback, to the return of Dean, and even John’s psychic scam. We as humans want to believe the lies we tell ourselves that make us feel better. We are attracted to others that allow us and encourage us to indulge in those delusions. But when we go too far into our own biases we lose sight of reality and can lose what is really important in life. We see this when Matt’s wife explains why she is leaving him as well as the flashback cold open. Then again, it wouldn’t be all for nothing if the delusions are true… right?


Quick Thoughts:

  • I liked the flashbacks to International Assassins it gives that episode even more importance than it already had. It wasn’t just a vision to Kevin.
  • “He thinks the New Testament is getting a little too old.”
  • Gotta love Kevin back in uniform.
  • That ending!!!!!!!!

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by Christopher Moore
This post first appeared on on

Sunday, April 9, 2017

Review: ‘Ghost in the Shell’

I came upon Mamoru Oshii’s Ghost in the Shell in college like it seems a lot of people did. I almost never watched anime growing up, save for a few episodes of Dragon Ball Z at my friend’s house in the late 90’s. What the 1995 Ghost in the Shell did was open up the idea of anime as serious art for me. Seriously cool stories set in seriously cool worlds could be told in this medium. If nothing else, Oshii’s version of this story is dripping with style. The 2017 version accurately translates that hyper-real (almost) Neo-Tokyo style into live action. The set design and CGI all add up to a phenomenally technicolor “cyber-punk” world.

Beyond nailing the style, this remake doesn’t bring much else to the table. It is simply a watered-down version of the 1995 original. In almost every conceivable way. I was shocked when I looked down at my ticket stub to see that the film was rated PG-13. I knew what I was in for from that moment on. A movie full of fights scenes pulling their punches and people getting “shot” off screen who seem to not have any blood in their body. Major moments from the original play out, and it is certainly fun to see them in live action, but it only made me want to watch the original again.

I will say Scarlett Johansson is great as Major and I really enjoyed her stilted take on the character. Michael Pitt did an admirable job as the villain. (who I guess is from the spin-off series?) They did some work with his voice that gave him a sinister timbre that I really enjoyed. There is a good movie to be made in this world, and hopefully they’ll get a shot at a sequel. But if those opening weekend numbers are any indication, we might have seen the last of ScarJo as Major.

Rating: *** out of five

Starring: Scarlett Johansson, Pilou Asbaek, Takeshi Kitano

Runtime: 107 minutes

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by Christopher Moore
This post first appeared on on

Monday, April 3, 2017

Review: ‘The Walking Dead’ 7.16 – ‘The First Day of the Rest of Your Life’

On this week’s episode of The Screening Club Podcast I refer to The Walking Dead as a roller coaster of quality. Through the years, the show has gone from some of the finest stuff on TV to some of the most inane filler in recent memory. Right now we are in a small plateau of quality. The fun is still there, the characters are charming, but it isn’t shot or written particularly well.

This episode should have been a triumphant show of force for what this show can do when it has a budget. The battle for Alexandria should have been something akin to The Watchers on the Wall. Instead, it was a mediocre gun battle punctuated by some fun moments. For every cool lion attack, we got a handful of shots of people shooting at things off-screen and missing. Boring.

The main string through this episode was Sasha. Being in the coffin, having those flashbacks, dying, then starting the war with her zombified body. Those flashbacks with Abraham were the emotion core of the finale, but they fell completely flat because the writers clearly made up the scene to fit perfectly with the arc of the episode. It would have been so much more impactful if that scene was a real scene that happened last season. I would have marveled at how well they did with foreshadowing. This ended up feeling lazy.

Despite the laziness, the show has done a good job giving The Saviors the time they need to really become vilified. Negan is so likable and so fun to watch on screen that at times you can kind of see where he is coming from. (In some very limited cases) I’m glad this season finale started the war, it was time. I just wish it was done in a more well thought out fashion.

Quick Thoughts:

  • The Scavengers “twist” this episode was so stupid and just a way to turn the tables on our characters without doing and storytelling legwork. Lazy.
  • Some people think King Ezekiel is cheesy, but I think Khary Payton plays him pitch perfect. I loved his speech when he charged in to save Alexandria. Let’s get some more of him next season.

The post Review: ‘The Walking Dead’ 7.16 – ‘The First Day of the Rest of Your Life’ appeared first on ScreeningClub | Insight Into the Media You Love.

by Christopher Moore
This post first appeared on on

Wednesday, March 22, 2017

Review: ‘The Walking Dead’ 7.14 – ‘The Other Side’

The Other Side was an episode of The Walking Dead that needed to happen. I guess you could view it as maintenance or upkeep. That doesn’t mean we have to like it. The “Rosita/Sasha going rogue” has been set up for some time and it was nice to finally see some forward momentum with the characters. The conversations that were had between Rosita and Sasha were fantastically written and acted pitch perfect. It’s just a shame that these scenes took place inside a nonsensical story arch.

The show lays out their reasoning for going rogue, but it doesn’t make their plan any less stupid. The only thing that Rick and the gang have going for them right now in the fight against The Saviors is the element of surprise. Two fighters from Alexandria popping things off inside The Saviors Compound is the exact opposite of a surprise. Jesus’ half-ass plea to get them to stay made me even more annoyed. It’s as if the writers saw these plot holes and felt having one minor character be a voice of concern would be enough. Let’s hope these shenanigans get wrapped up next week and Sasha doesn’t die in vain.

Quick Thoughts:

  • The Walking Dead is a show that usually forgets about dead characters fast. That’s clearly not a problem anymore.
  • I was holding out hope the Eugene was just playing along until he found an opportune moment to strike, but I guess he really is just a giant piece of shit.
  • Of course, this is The Walking Dead so he will redeem himself as some point because the fans like him. I’m betting it will be saving someone’s life at the last second.

The post Review: ‘The Walking Dead’ 7.14 – ‘The Other Side’ appeared first on ScreeningClub | Insight Into the Media You Love.

by Christopher Moore
This post first appeared on on

Sunday, March 19, 2017

Review: ‘Logan’

Logan is a great movie. It is a perfect sendoff to the character of Wolverine as well as the actor who has played him for almost two decades. Sadly, this movie also serves as a cold reminder of all the great films we could have had in this universe if they cared as much about them as they seemed to have with Logan.

I’m certainly not a big X-Men fan, even in the comics. I can confidently say that there are two good X-Men movies, X-Men: First Class and now Logan. Part of why both of those movies work is due to them not caring about the twisted and broken story lines set up in the previous movies. This film barely touches upon anything from the earlier films, including those from Wolverine’s own trilogy. Imagine how much better this movie would have been if they didn’t have to make you forget about everything in the past to let you enjoy it. I want to live in a world where all those previous films give weight and importance to the last time we see Hugh Jackman as Wolverine on screen. Instead we must live in this period of cognitive dissonance about all those shitty movies that this actor was in playing this same role.

It’s probably telling that as soon as Logan branches out of its bare-bones story and adds in more characters the movie starts to feel a little strained. If it wanted to, Logan could act as a jumping off point for a whole other series of films. I hope to god it doesn’t. Let the legend of Logan rest in peace.

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by Christopher Moore
This post first appeared on on

Monday, March 13, 2017

Review: ‘The Walking Dead’ 7.13 – ‘Bury Me Here’

Let me just start off with saying that I loved this episode. It is rare that we get an episode that pushes the story forward in a huge way that isn’t a season finale. Bury Me Here didn’t even leave off on an annoying cliff-hanger. It was a satisfying episode arc from beginning to end that also has massive implications on the overall story of the show.

It was a given that at some point The Kingdom would join up with our heroes in Alexandria, it was just a matter of when. More than that, this episode tied up all of the potential loose ends in The Kingdom’s plot that could have fallen to the wayside once the real fighting started. Even better it tied them up in a way that was positive for the overall story of the show.

Someone had to die from The Kingdom to start this war and Richard’s plan was a good one… if it worked. Killing Benjamin instead allowed so many other actions to be set in motion. Morgan realizes killing can be a brutal necessity at times, Carol knows the truth about who the saviors killed and The Kingdom has a martyr to rally around against The Saviors. Plus a lot of potentially interesting but ultimately useless characters are now dead and don’t have to soak up screen time.


Quick Thoughts:

  • I find it funny how everyone forgets how ridiculous Morgan’s story to get back with the group was. He had to get so lucky in the Terminus arc to find his way to Rick.
  • But the reason why nobody cares is because Lennie James does such a good job portraying the conflicted nature of that character that you just want him to be around.
  • King Ezekiel is a good dude, I like how not every group we meet are bloodthirsty psychopaths.
  • I don’t think the melon stuff at the beginning of the episode hit the mark like they thoughts it was going to.

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by Christopher Moore
This post first appeared on on

Friday, March 10, 2017

Review: ‘Kong: Skull Island’

There are two obvious comparisons to draw from Jordan Vogt-Robert’s Kong: Skull Island, the latest reimagining of the monster movie icon, and that’s Gareth Edward’s Godzilla (2014) and Peter Jackson’s King Kong (2005). The former film being the first of likely many entries in an expanded Marvel-esque universe of which Skull Island now occupies, the latter being the other most recent remake of the 1933 classic original. Having now just seen Skull Island, I must admit to having difficulty sitting through it without reminding myself of the two aforementioned films and how vastly superior they are to this one. Those were films with a distinct creative and artistic vision, with a strong devotion to celebrating the genre and legacy of films that inspired them, and that were big and loud and destructive, yes, but had more to say about their featured star and the nature of the world they inhabit. Whether the comparison between Skull Island and those films is fair or not, it’s impossible to avoid; in lieu of that distinct vision is little more than camp and empty spectacle.

Which isn’t to say that there isn’t plenty of fun to be had here. Unlike Godzilla, the beast himself occupies the screen for what felt like 50% of the movie’s runtime, a decision made likely in response to the hefty criticism waged against Godzilla’s peculiar lack of lizard giant. I’ve always been partial to the “Spielberg school” of suspense and build-up when it comes to the introduction of these breathing arbiters of chaos and destruction, but King Kong is without question the most interesting component of this film, and that he’s in a lot of it isn’t necessarily a bad thing. The action is rampant and mostly engaging, and once the cast actually arrives on Skull Island a dull moment is rarely to be had. The cast of supporting players – chief among them Samuel L. Jackson, John Goodman, and John C. Reilly – do exactly what’s expected of them and are a welcomed presence throughout much of the hysterics. Save for maybe Reilly, there isn’t an actual character any actor attempts to play, but their natural charisma and screen-presence is enough to carry their scenes through some really bland dialogue.

Speaking of nothing characters, I’d be remiss if I didn’t mention the lifeless cardboard cutouts of human beings “leads” Tom Hiddleston and Oscar-winner Brie Larson halfheartedly attempt to play. That they’re beautiful, beloved movie-stars should’ve been enough to sell them as interesting people at the very least, but the combination of a limited relevance to the story, unconvincing chemistry, and zero worthwhile motive or backstory can’t even amount to that. It’s the lack of work put into developing an interesting story or fresh insight into the world of Kong where Skull Island falls short of being little more than an average creature-feature, which is disappointing considering how many iterations of the iconic primate we’ve now seen. Much like the film itself, King Kong is cool to look at and fun to watch destroy things, but there’s little more to grasp beyond that; in an era in which other, better versions of this character and his adjacent foes exist, that isn’t good enough.

Rating: **1/2 out of five

Starring: Tom Hiddleston, Brie Larson, Samuel L. Jackson, John Goodman, John C. Reilly

Runtime: 118 minutes

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by Michael Lang
This post first appeared on on

Monday, March 6, 2017

Review: ‘The Walking Dead’ 7.12 – ‘Say Yes’

Welcome back to my weekly review of The Walking Dead! I took a week off due to the horrific ending of The Academy Awards which took place at the same time as The Walking Dead last week. If you want to know more about how we here at Screening Club feel about that whole fiasco go listen to our weekly podcast!

Let’s just say last week was a good episode to miss because it was as filler as filler gets. Guys, we know Negan is a bad dude that also has layers. We get that. Eugene is the least interesting person to have an episode centered around and aside from him pledging his allegiance (supposedly) to the Saviors the episode didn’t deliver much in terms of story progression.

Last night’s episode Say Yes was as much of a bottle episode as you can get on this show. Rick and Michonne scavenging for guns. It’s a TV show so of course they find them, but the battle they have with the walkers to get them was surprisingly well shot and fun to see. It is great how the show can reflect on how much these characters have grown by just showing you a certain fighting style or a tone of voice. Their plan was never said verbally but the cinematography and camera movement conveyed that info to the viewer well.

Of course, it wouldn’t be The Walking Dead without some out of place crappy CGI. One of the most popular shows in television history doesn’t have it in the budget to get an actual deer on set. A tiger interacting with humans I get, but a DEER!?

Say Yes proved your able to have fun while at the same time reflecting on the darker aspects of this show. I’m able to believe the arc that Rick has taken this season more because of the time he’s had to reflect on his decisions. Even if that reflection comes in the form of wanting to kill more walkers. Only four more episodes this season. Do you guys think the war will start somewhere in those four eps?

The post Review: ‘The Walking Dead’ 7.12 – ‘Say Yes’ appeared first on ScreeningClub | Insight Into the Media You Love.

by Christopher Moore
This post first appeared on on

Sunday, March 5, 2017

Review: ‘Get Out’

What Get Out may lack in surface-level originality it surpasses in striking command of tone and point-of-view. We’ve seen the “creepy strangers aren’t who they first seem” horror trope countless times before, but rarely has a film conveyed it as tensely and purposefully as we see here. This is a bold, cunning, satirical, very funny and very scary debut feature film by writer/director Jordan Peele, a timely, thought-provoking subversion of genre and expectation that projects all the confidence and craft of a far more seasoned filmmaker.

The film’s mission statement is obvious from its opening scene in which we’re first introduced to Atlanta’s own LaKeith Stanfield, tremendous as always, wandering the streets of an upscale suburb. Sporting “urban” attire and a general aura of displacement, it’s clear, even before the tension ratchets up (both to himself and the audience), that he doesn’t belong. Whether you agree or disagree with Peele’s politics or world-view, there’s no denying the hypersensitive nature of topics as taboo as race and class; that each is explored as personally and specifically here through the prism of horror-satire, at this high of a level, is wickedly impressive.

Actors and screen-partners Daniel Kaluuya and Allison Williams bring so much to their respective roles; Kaluuya the good-natured skeptic and Williams the head-in-the-clouds liberal rich girl each do their part in both subverting and reinforcing the “type” they’re asked to play. Other key performances from Bradley Whitford, Catherine Keener, and Stephen Root each contribute so much to the tense, eerie atmosphere present in every scene, and LilRel Howry’s equally outstanding as the film’s lone overtly comedic character.

But the true star here is Peele, who’s comprised a film that’s both beautifully photographed and decisively prescient, with each side amounting to a captivating, provocative overall experience. I mentioned earlier that the film’s surface-level originality may be lacking, but that’s only if you’re unwilling to see past the outward mechanics of its plot. This is a densely layered thrill-ride full of numerous scenes worthy of in-depth analysis and discussion, and one that’ll be occupying the space in my brain for some time.

Rating: **** 1/2 out of five

Starring: Daniel Kaluuya, Allison Williams, Bradley Whitford, Catherine Keener, Stephen Root, LilRel Howry

Runtime: 103 minutes

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by Michael Lang
This post first appeared on on

Monday, February 27, 2017

‘For Honor’ Quick Thoughts

I feel like it’s been a while since Ubisoft has launched a new triple-A IP, but that isn’t true. Sure, last year they released The Division but that game is a Tom Clancy game and to be honest, the gameplay is painfully like other open world shooters. For Honor, on the other hand, is bringing some truly unique gameplay mechanics to the table.

The main unique aspect of the game is the combat system. At first you see larger than life characters mowing through small grunts and it just looks like a gritty reboot of Dynasty Warriors. It’s not until you meet up with another hero character that things change for the better. A duel begins and you have three stances to attack and defend from. If your opponent attacks from the left, flick for-honor-duel-2-300x169 'For Honor' Quick Thoughts Games the right stick to the left and you block their attack. If you see your opponent defending from the right, you can change your stance to attack from above in the hopes that they won’t be able to change stances in time. Tense standoffs arise out of this rock-paper-scissors-esque mechanic. Minute movement and specific timing of weapon swings become important because every move you make could open you up to a punishing counter-attack.

What Ubisoft does well is take this tense core-mechanic and add fighting game elements on top of it. Each of the three factions (Knights, Vikings and Samurai) have four different characters to play as each with their own move sets. Each character class comes at this dueling mechanic in a slightly different way by boosting or lowering certain stats or changing how a character can attack or defend in certain scenarios. This means that when you enter into combat with another person you are raking you mind for any information you know about how that character plays in order to give yourself the best chance to attack them. It’s in this way that For Honor feels like a fighting game in disguise.

Ubisoft didn’t stop there – in many ways For Honor is a MOBA in disguise. The game’s main mode, Dominion, pits teams of four against each other on a large battlefield filled with AI grunts. The battlefield is split into three lanes with a control point in each. Help your grunts attack the opposing grunts to further your domination of the map until you win the match. It nearly blew my mind that Ubisoft basically tricked my friends into buying this MOBA and they didn’t even know it. I found myself strategizing in the same way I did while playing Heroes of the Storm with friends that I usually play Madden with. Bizarre to say the least.

Where the game falters is in its overbearing meta-game. Before you can play online you are inundated with tutorials explaining their over-world map, and after every match you earn War Assets to help your faction in the meta-game. Beyond that there is virtual currency called “steel” which canFactionWar-300x165 'For Honor' Quick Thoughts Games be used to buy different levels of loot boxes as well as experience buffs. The loot you get is hero-specific and it can be dismantled to get a secondary faction-specific currency that can be used to buy loot within that faction. Systems on top of systems on top of systems.

Luckily you can mostly ignore all this stuff and just have fun swinging swords at fools online but I think down the line it could become a problem. All the loot you earn has stats attached to it that boost your character’s abilities. So, if you don’t engage with this meta-game your characters are simply not going to cut it online at some point. To fix this they need to do a better job explaining these systems to people, or simplify them.

To me it feels like someone at Ubisoft Montreal created this fun, unique dueling mechanic and then the businessmen from corporate tried their best to monetize the fuck out of the entire experience. I’m sure this happens with a lot of games and that push and pull is surely something that developers must deal with often. It just seems like this time the business men might have gone a little too far.

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by Christopher Moore
This post first appeared on on

Tuesday, February 21, 2017

Rapid Review: ‘John Wick: Chapter 2’

First I want to throw a quick shout-out to the boyfriend of the couple sitting next to us in the theater last night. You got through it – through all your bickering, falling asleep, and violent snoring. Even when your girlfriend kept waking you up with a gentle “let’s just go,” you just gave a nice loud “HUH,” and fell right back to sleep. Expert level stuff.

That’s right, even the adrenaline-pumping thrill ride that is John Wick: Chapter 2 couldn’t keep that guy awake. But those of us with our eyes open were treated to an incredibly satisfying deep-dive into a world that built nicely on top of its predecessor. If you’ve seen the original John Wick, you know the tale. Wick (Keanu Reeves) is a mythically dangerous man who, following a series of tragic events, just wants to live out his life in peace. Peace continues to elude him.

John Wick: Chapter 2 picks up just about where the first film left off, and almost immediately Wick is pulled back into his violent past. From there, the film doubles down on the non-stop action. The carnage is as polished and effortlessly elegant as ever. We get a fun look into the expansive world of The Continental – the underground fraternity of assassins to which Wick belongs. The settings expand from our familiar New York to a sweeping party in Italy as we learn that the group exists on a truly global scale.

Ian McShane, Laurence Fishburne, Common, Lance Reddick, and Riccardo Scamarcio all do a great job joining in on the fun. The movie delivers on everything it promises, and with a cliffhanger ending teasing an even more explosive Chapter 3, I can’t wait to see what happens next.

Rating: ***1/2 out of five

Starring: Keanu Reeves, Riccardo Scamarcio, Common, Laurence Fishburne, Ian McShane

Runtime: 122 minutes

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by Jeff Moore
This post first appeared on on

Monday, February 20, 2017

Review: ‘Homeland’ 6.05 – ‘Casus Belli’

A show like Homeland is always at its finest when it takes the fantastical dramatization of a world closely resembling our own and threads it, ever so intricately, through the “realness” of America’s most prescient moral and geopolitical dilemmas. Whether we’re watching a terrorist raid on an American embassy in Islamabad or the thwarting of a bombing at a Berlin train station, seeing how the show navigates the balancing act of maintaining its fun spy-thriller reputation with the specific, sensitive layers of its subject matter is fascinating to me. When it succeeds on this front (which I would say more often than not, in this post-Brody era, it does) it’s among the very best drama series on TV; when it misses the mark, it reverts to self-parody.

With the death of Sekou Bah and all that encompasses it, we’ve now arrived at the “phase two” turning point of a season of Homeland. And for the first half of this episode, it was genuinely interesting to watch the world of the show devolve into crisis as a result of the first attack of this kind on New York City since 9/11. The guilt-stricken President-Elect’s been carted away to some remote tech-deprived safe house, and she really wants her staff, dammit! The FBI is even more blood-thirsty after allowing Sekou to slip through their firm extralegal grasp, and his survived mother and sister are paying the price. And Carrie – oh Carrie – has again implicated herself and the people for whom she works in the center of a national crisis, thanks to a healthy mix of compassion, insubordination, and general incompetence.

But that quickly becomes the least of her worries in the episode’s back half, as her severely disturbed and addled housemate (again as a result of something she did), Peter Quinn, loses his mind over the sight of reporters swarming Carrie’s house, and takes “hostage” of both her daughter and daughter’s nanny at “gunpoint”. This plot very literally hijacks the remaining half of the episode and I’m honestly a little baffled at the creative team’s decision to take us here. Was there a greater point to this beyond the shock value? Would the episode have better served had it maintained the focus and urgency of its first-half by continuing to deal with the aftermath of the bombing?

While the answer to the latter question would be a resounding “yes”, I would answer the former question the same, albeit far more tepidly. While I would consider the execution of this story coupled with the amount of time devoted to it a huge misstep in a season that’s more or less worked so far, it did do its job in furthering along the main arc of the season, while also shedding even more light on the extent to which Quinn is deeply damaged. Homeland really straddled that line between important and parody this week, to the detriment of the renewed goodwill its established in this now post-Brody era. But hey, at least Carrie maybe sort of knows someone’s been spying on her from across the street.

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by Michael Lang
This post first appeared on on

Review: ‘The Walking Dead’ 7.10 – ‘New Best Friends’

I can’t help but reflect on the recent uptick in quality that I’ve felt from The Walking Dead. You can only warn of an inevitable turn into shit for so long. Eventually I must acknowledge that I don’t just have hope that The Walking Dead will become good, it has been good for some time. This week fixed some of the character problems I’ve had with the show while at the same time growing the world even larger than it has been lately.

While I still found Father Gabriel’s explanation of why he left with all their goods lazy, it did the job it needed to do. It is lazy storytelling to have a character do something so unlike their personality in one episode and then later claim there was a person off-screen forcing them to do it all along. Really him leaving was just a macguffin to get our survivors to meet the first group they can convince to join forces with to fight the saviors.

I found myself seeing this new world of The Walking Dead having parallels with fantasy epics like Game of Thrones. If you distill these character conflicts down to their core, they are about warring factions and small but willful protagonists trying to take on the villains in power. I felt that even more so this week when we were formally introduced to our newest faction of survivors. I don’t even know what to call them, a cult? I just don’t know. But I was making connection between them and the “Brotherhood Without Banners” in the Game of Thrones universe. They were like mercenaries that wanted more than to just survive, they wanted to test you and then take from you if you failed their challenge.

It’s almost as if in the slump between season 5 and 6 the writers looked at the immense critical acclaim of Game of Thrones and decided to craft their own Westeros. Except with real zombies instead of ice zombies. Now I know you can say that Robert Kirkman created these storylines many years ago in the comics. To that I say that our lord and savior George R.R. Martin created the world of ice and fire in 1996. I’m not staying they are directly related, I’m just saying there is a certain template that can been seen within both. Either way it only makes for a better Walking Dead.


Quick Notes:

  • Rick was so good in this episode. He’s proven again why he is fit to lead.
  • How cool was that armored walker?!?!?!?!?
  • I love how little they have used Neagan in this half-season. That character can become a caricature of itself if used too much.
  • Once again some shitty, out of nowhere green screen on one of the most popular shows on television! Why?

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by Christopher Moore
This post first appeared on on

Monday, February 13, 2017

Review: ‘The Walking Dead’ 7.09 – ‘Rock in the Road’

The mid-season premiere of The Walking Dead crept up on me like a thief in the night. I literally didn’t remember it was on until I saw that my DVR was set to record it. This doesn’t reflect on the quality of the show itself, but rather on how obtuse the AMC two-part season structure is. I understand that we get more total episodes in the end but it winds up breaking any momentum and possible interest you have in a show if half way through there is a multi-month break. But hey, the Walking Dead is one of the most watched programs on television today so I guess they must be doing something right. Right?

Well I’ll say for the first time in a long time, the Walking Dead remembered it is a prime-time juggernaut. “Rock in the Road” pushed the story forward in interesting ways while at the same time showing off a truly ingenious action set piece. If you thought they had ran out of ideas of ways to kill walkers, you were bitterly wrong. But the best thing about the steel cable scene wasn’t that it was cool to watch or shot well (which it was), but it made sense within the context of the scene and what the characters needed to do. It wasn’t just cool to look at, it added much needed building blocks to the story of the show.

It wasn’t all good, things may be moving a bit too fast in the “rise up” arch and I hope they can spread this story out meaningfully for some time to come. For this story to pay off well, the viewers need time to simmer in agony. Also, what do these writers have against Father Gabriel? Anytime they need a character to act without thinking or become the personification of a wrench being thrown in the gears, they go to Gabriel. But beyond a few stumbles, this mid-season premier is giving me what these characters are desperately clawing for… hope.

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by Christopher Moore
This post first appeared on on

Friday, February 10, 2017

Review: ‘Taboo’ 1.05 – ‘Episode 5’

It’s amazing to me that after the premier of Taboo, I felt the show was restrained in its use of violence. That entire episode, characters seemed on the brink of clashing but at the last moment would back down. Five episodes later this is most certainly not the case. Assassins and stalkers are roaming the streets of London, people are being held at knife point and bloody bodies are washing up on shore.

Though I should point out that the violence depicted in the show is not senseless, it’s a brutal reality in the time the show takes place. A prime example of this is in the amazingly done opening sequence where the challenge from last episode is paid off. It was bizarre in the best way possible when the “rules” of the duel were laid out. It’s reflective of something I’ve always found interesting about that time period. No matter how brutal things get, there remains a societal need to be proper. It’s something that Penny Dreadful excelled at highlighting as well.

Apart from discussing how the show’s universe depicts violence, this episode also did a lot in terms of moving things forward. Delaney is given a gunpowder ultimatum, thus moving his plan forward in such a way we’ve never seen before. Delaney finally has to change his overall plan for someone else, instead of the other way around. It’s interesting to see his character react, when he has been the one making others react to his schemes for so long. Though I still feel there is more to his plan than we have been seen, we’ll just have to wait and see.

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by Christopher Moore
This post first appeared on on

Thursday, January 26, 2017

Review: ‘Taboo’ 1.03 – ‘Episode 3’

Episode three of Taboo, aptly titled, “Episode 3” is an episode all about secrets coming to light. Some of those secrets are for the profit of our main character and some for his detriment. We catch up with James Delaney getting stitched up by the American spy from the last episode. I didn’t expect to see him so soon and it felt a little forced that he happened to be the one to come to Delaney’s aid. Still, in the scene Delaney is forced to reveal his reasoning for not selling Nootka in return for getting stitched up. It makes sense that he would sell the land to the Americans for the exclusive rights to the tea trade from China. That business could make him more money than any piece of land ever could. This once again highlights how cool it is that a show filled with this much tension and gore is about import and export taxation holdings.

On the flip side, Delaney’s secret history with his half-sister comes to the attention of her husband. Though we come to learn that he has known for some time. Zilpha’s attempt to cut off communications with James and the eventual culminating church scene was all written really well. This show does a great job with using context clues to make scenes with average dialogue so much more than that. Even though the conversation isn’t particularly monumental, we get a feeling they’ve tried to cut it off before but only one of them knows it won’t work this time.

In a more big-picture sense, Taboo is becoming less of a character study of James Delaney and increasingly more of a regular serialized drama. The world is being fleshed out and we are learning about different character motivations that could all intertwine later in the season. That’s a good thing, because you can only watch Tom Hardy grunt and look crazy for so long. Though I haven’t tired of it yet…


Quick Thoughts:

  • So Mark Gatiss is going to keep showing up in that goofy-ass makeup, huh?
  • The action isn’t shot particularly well but I don’t think this show is about action.

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by Christopher Moore
This post first appeared on on